7.0 Ability Descriptions

  • Aimed Shot: A Basic Attack with increased damage.
  • Ambush: Target takes bonus damage until the end of the turn.
  • Armor Crush: A Basic Attack with increased damage. This attack ignores the Target’s Armor.
  • Backstab: Allows a Basic Attack that deals double the damage. Must be used from Hidden state.
  • Blessed Arrow: A Basic Attack with increased damage and bonus damage to Undead.
  • Block: Can be used once on Opponent’s turn to negate 1 Attack against this Unit.
  • Call Reinforcements: Search your deck for a non-Mercenary card of the specified Class.
  • Call Pet: Play an Animal Unit from the Mercenary Board.
  • Charge: The Unit gains 1 extra movement and a Basic Attack with increased damage.
  • Clawed Talons: A Basic Attack with increased damage.
  • Climbing: This Unit can move through or stop on Obstacles. Does not prevent the slow from Web.
  • Comradery: Units of the specified Class cost 1 less to Hire.
  • Earth Shaker: Everything on the Field excluding this Unit takes damage.
  • Expose: Reveal a Hidden card. If Target is a Unit make a Basic Attack with increased damage.
  • Fire Arrow: Deal Magic damage to Target and Magic Damage in a Radius.
  • Fly: This unit is not affected by obstacles.
  • Frenzy: The target loses SE
  • Golden Coffers: Generates 1 extra Income as long as this Unit is alive. This ability can stack.
  • Hasten: Allows the Unit to make itself or another Unit act as soon as it’s played.
  • Heal: Restore HP to any Ally in range equal to the number of times the SE cost is spent.
  • Hide: This Unit may enter the Field Hidden and may spend their action to enter the Hidden state.
  • Howl: Allies within a Radius of this Unit get bonus damage.
  • Hurl Pick Axe: Deal damage to the target.
  • Indomitable Rush: Gain Push, 1 extra Movement and a Basic Attack with increased damage.
  • Last Stand: Target Ally may make an extra Basic Attack.
  • Lunge: A Basic Attack with increased damage.
  • Maneuver: Move Ally Unit 1 Square.
  • Mining: Gain gold.
  • Moan: Adjacent enemy units lose SE at the end of each of the ‘moaning’ units turn
  • Moon Light: A Basic Attack dealing increased damage to Undead Units.
  • Moon Refresh: All targets in a straight line recover HP and SE.
  • Moon Walk: Teleport to any open location on your side of the Field.
  • Multiple Shot: Use 2 Basic Attacks. Can be Separate Targets.
  • Pack Mentality: When at least 2 Units with this ability are on the Field this Unit gains bonus damage.
  • Pilfer: Gain gold. Extra gold is gained if used on a Hero Unit. This Unit can remain Hidden.
  • Poison Arrow: Hit the Target with a Basic Attack and applies a Poison Token to them.
  • Poison Bite: Hit the Target with a Basic Attack and applies a Poison Token to them.
  • Poison Blade: Hit the Target with a Basic Attack and applies a Poison Token to them.
  • Push: Move an Adjacent Unit 1 space in any direction.
  • Rally: All Allies get bonus damage until the end of the turn. This effect cannot be stacked.
  • Remove Trap: The Player declares they are removing a Trap and then they can move in range of a Trap without setting it off. The Trap is sent to the discard pile of the Opponent.
  • Rescue: Remove a Unit card from your Cemetery. If this Unit counts towards the Kill Count Victory reduce the Count by 1.
  • Reveal: Flip a hidden card face up.
  • Ricochet: A Basic Attack on the 1st Target, then a Basic Attack within 2 Range of the 1st Target.
  • Run Faster: Gain bonus Movement until the end of the turn.
  • Scribe: Search your deck for a Spell card and put it into your hand.
  • Set Trap: Lays down a Trap card, from your hand, anywhere within range.
  • Sharpened Arrow: A Basic Attack with increased damage. This Attack ignores the Target’s Armor
  • Signal Aid: Play a Unit from your hand. Unit must be Level 2 or lower.
  • Snatch: Take an equipped Item from an Adjacent Unit.
  • Steal: Gain gold. Extra gold is gained if used on a Hero Unit.
  • Stealthy: Opposing Units must be within 2 Range to attack this Unit.
  • Strong Blow: A Basic Attack with increased damage.
  • Summon Spiderlings: Summons a number of Spiderling Tokens anywhere within range equal to the number of times the SE cost is spent.
  • Summon Spiderling: Summons a Spiderling Token anywhere within range.
  • Sweeping Strike: A Basic Attack on each Adjacent Enemy. Must spend SE for each additional attack.
  • Vanish: Respawn with full HP and SE in any open location in your spawn zone.
  • Walk on Webs: This Unit is not affected by Web and can move as normal through it.
  • Web: Lays down a Web Token card anywhere within range.